100M+
Installs
Nintendo Co., Ltd.
Developer
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Action
Category
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Everyone
Content Rating
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supermariorun-support@nintendo.co.jp
Developer Email
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https://supermariorun.com/app_privacy_policy/
Privacy Policy
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editor reviews
Look, I've been messing around with mobile games since the days of Snake on Nokia, so when Super Mario Run dropped on Android and iOS back in 2016, I was all over it. This is a side-scrolling auto-runner platformer, pure and simple—you control Mario by tapping the screen to make him jump, and he runs automatically. It's a mobile-only app, so don't expect to find it on Steam, Xbox, or Switch; this is strictly a Google Play and App Store affair. The game's been downloaded over 300 million times on Google Play alone, which is insane for a paid title. Here's the catch: it's free to download and play the first few levels, but to unlock the full game, you need to fork over $9.99 USD. No in-app purchases beyond that, and there are no ads whatsoever—refreshing, right? That one-time purchase gets you all 24 courses plus the extra modes, which is a steal compared to the endless microtransactions in other mobile games. I remember installing it right after launch, and honestly, it still holds up today for quick sessions.
Gameplay is dead simple: you tap the screen to jump, and the longer you hold, the higher you jump. That's it for controls, but mastering the timing is where the depth kicks in. The best part is the level design—Nintendo crammed those iconic platforming secrets into every stage. You've got hidden paths, special coins (pink, purple, and black) that require perfect runs, and bonus areas with Yoshi or giant mushrooms. My favorite aspect has to be the Toad Rally mode, where you race against ghost data from other players. You earn Toads based on style and speed, which then populate your Kingdom Builder—a mini-city builder where you can place decorations and buildings. It's weirdly addictive to see your kingdom grow with unique structures, and the competition keeps me coming back. Plus, playing on Android feels smooth on most devices, though older phones might stutter on the later levels with all the particle effects going off.
Compared to other auto-runners like Rayman Adventures or the endless Sonic Dash, Super Mario Run feels more deliberate and human. Rayman Adventures has that same tap-to-jump system, but it leans heavier on random loot boxes and energy systems, which kills the flow. Sonic Dash is pure endless running with no real end goal, whereas Mario Run has actual levels with rewards and a sense of completion. The Kingdom Builder mode sets it apart because it adds a layer of progression beyond just finishing stages. If you're tired of games that nickel-and-dime you with ads or demand constant grinding for premium currency, this is a breath of fresh air. The $9.99 entry fee might seem steep for a mobile game, but you're getting a polished Nintendo product with no strings attached. I'd recommend it over most platformers on Google Play because it respects your time and wallet.
features
- Precision Jumping 🎮 – Unlike other auto-runners where you just swipe wildly, this game rewards precise timing for jumps, wall jumps, and vaults. Each tap matters for collecting special coins, and the hitboxes are tight like a console platformer.
- Kingdom Builder Mode 🏰 – You earn Toads from Toad Rally, then use them to buy decorations and buildings. It's not just cosmetic; some structures unlock new characters and abilities, giving you a reason to grind beyond just finishing levels. Other games like Rayman Adventures have similar base-building, but here it directly ties to gameplay progression.
- Friend Rally and Ghosts 👻 – You can race against friends' or strangers' ghost data, seeing their exact movements and attempt to beat their times. It adds a competitive layer without needing live multiplayer, which is way better than the leaderboards in Sonic Dash that feel impersonal.
pros
- No Ads, No Nonsense 🚫 – Unlike most free mobile games that bombard you with video ads or pop-ups (looking at you, Crossy Road), Super Mario Run has zero interruptions after you buy it. The $9.99 purchase is a one-and-done deal—no energy bars, no loot boxes, just pure platforming.
- Console-Quality Animations 🎥 – The character models, level transitions, and even the idle animations feel lifted straight from a mainline Mario game on Switch. Enemies like Goombas and Koopa Troopas have that satisfying stomp feedback, and the music is reorchestrated classics that never get old. Other runners like Subway Surfers feel cheap in comparison.
- Toad Rally Competition 🏆 – Racing against ghost data from real players adds replayability that most auto-runners lack. You can watch exactly how they navigate tricky sections, then try to outdo their style with flashy jumps and coin collection. It's a satisfying loop that keeps you improving your skills.
cons
- Limited Controls 📱 – The one-tap jump system can feel restrictive after a while. Unlike platformers like Rayman Adventures, which let you slide or attack in mid-air, Super Mario Run forces you to rely solely on jump timing. Advanced techniques like the wall jump and vault require pixel-perfect accuracy, which can frustrate casual players.
- Price Barrier 💰 – The $9.99 upfront cost turns away a lot of potential players, especially since the demo only gives you the first four levels. Compare that to games like Sonic Dash, which is free with optional ads, and many users expect that model from mobile titles. Nintendo doesn't offer discounts or sales on Google Play, so the price is locked unless you catch it in a rare bundle.
- No Offline Practice Mode 🌐 – The game requires an internet connection for most features, including Toad Rally and Kingdom Builder. If you're in a subway or plane, you're stuck replaying the same few levels. That's a missed opportunity compared to Alto's Adventure, which works perfectly offline and still has leaderboards sync when connected.
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